Coming soon. Sidebard is not quite ready yet. Join the waitlist and I will write when it is.

Your live
game‑master assistant.

Sidebard listens to your table through a microphone. When it has something useful, a small card appears at the edge of your screen with a suggestion: the monster’s turn, the rule you half remember, a map of the room you just described. The space bar accepts the card, escape dismisses it. Nothing reaches your players until you do.

Download Sidebard Watch it work

Windows 10 or 11 · from $2 a month · see the plans

a burial chamber, sealed sarcophagus in the middle, braziers at the corners
An overhead battle map of an Egyptian burial chamber: a carved
                      sarcophagus at the centre, braziers and rubble at the corners,
                      hieroglyph-covered flagstones.
Map scene 45 × 24 ft · on the table screen
space to accept esc to ignore
SRD 5.2.1 under CC BY 4.0 326 creatures, stat blocks and all A Windows app for your own computer

It never cuts in

The reason this works at a real table: nothing it does reaches your players, or your game, until you say so.

01 It listens

The microphone is open all evening and nothing is ever said back. No wake word, no prompt, no second voice in the room. You talk to your players, not to it.

02 It offers

The card appears quietly at the edge of your screen. The game does not pause. Your players see nothing, and if you are busy it waits.

03 You decide

The space bar accepts the card, escape dismisses it. Ignore it and play on. Nothing reaches the table screen, the dice or the story until you press a key.

Every suggestion arrives with the work already done: dice thrown, modifiers added, the rule looked up. You are approving an answer, not asking a question. That is the whole difference between a co-DM and one more thing to operate while six people wait. Watch five of them arrive →

The cards it offers

Every one of them looks the same and is accepted the same way. The colour down the left is what kind of thing it is.

Combat A monster’s whole turn, rolled: every swing, the cover it is shooting through, the damage. Accept and it lands.
Rules A question asked out loud, answered in one line with the SRD section it came from. The passage itself is one key away.
Creatures and fights “Three more pour in through the door” puts them on the map. “Roll initiative” builds one for your party.
Places Press M, describe the room aloud, and it draws the battle map to scale for the screen your players can see.
People and story Press N, describe the dwarf, and he comes back with a name and a face. Ask, and it will tell you what could happen next, read from what your table has actually said.
Sound and pacing The rain you mentioned, if you want it. What to cut or stretch to finish on time.

It is already listening

No wake word. No slash commands. No second screen to drive. Say the thing you were going to say anyway.

three more goblins pour in through the door
Adds them to the map — only creatures that really exist in the rules
Kerv rolled 14 with his longsword
Longsword 20 — his Strength, his proficiency, and 1d8 slashing on a hit
everyone roll stealth
One card that fills in as they answer, and reports the worst
there’s a tripwire here, DC 15
Says who notices from their passive scores, before anybody rolls

You describe the room. It draws the map.

Press M and say what the room looks like. It is ready for the table screen in about a minute, while the party is still arguing about who opens the door. These three were made by Sidebard, and so was every other map on this page.

Battle map of a dense forest grove seen from above: mossy
                  ground, scattered boulders and low twisted trees.

an old grove, roots everywhere, light coming through in patches

Battle map of a long stone great hall with a tiled floor.

the great hall, long table down the middle, doors at both ends

Battle map of a stone chamber with pillars at the corners.

a square stone chamber with a pillar in each corner

Your table sees its half

A TV or monitor in the room, showing only what the party has actually earned.

Fog
Explored, never the whole dungeon at once
Bloodied
Monster health in words, never numbers
Handouts
A letter on the wall in one keypress
Dice
Rolled in from off screen when asked
Order
Whose turn it is, so nobody asks again
Wiki
Who they met, read between sessions

And it prepares the session with you

The half of the job nobody sees, laid out in the order you will actually run it.

Scenes
Tonight’s laid out in order, dragged into place
Beats
The campaign’s own threads, pulled in as you need them
Fights
Built for your party’s level and put on a scene
Time
What each scene costs, against how long you have

It also reads back. Who died, who lied, what the party never found: all of it goes into the campaign, so next week’s board starts from the game you really ran.

Two more things it will never do

Invent a monster. Stat blocks come from the rules, never from a language model. If a creature is not real, you are not offered it.

Take over your story. It remembers what happened and, when you ask, suggests what could come next. You decide what actually happens.

What it costs

From $2 a month, by how many hours your table plays. See the plans.

Pay as you go

$2 / month

Pay only for the hours you play

$1.50 an hour

Table

$10 / month

10 hours — most tables

then $1.00 an hour

Campaign

$20 / month

25 hours of play

then $0.85 an hour

An hour means an hour of microphone time, and only the parts where we can hear the table. The pizza arriving does not count. Hours you do not use roll over, on the plans that include hours. Extra hours are always opt-in: when they run out the microphone stops, everything else keeps working, and you decide what to do about it. On Pay as you go being billed by the hour is the plan. On any plan you can set a monthly spending limit, and we email you at $25 and $50 of extra hours in a month either way.

Everything Sidebard does is in every plan. Cancel from your account page, no notice period.

What you need

A Windows computer and something that can hear the table. That is most of it.

Windows
Windows 10 or 11. Mac is not available yet.
A microphone
One that can hear the table: a laptop mic works, a conference mic works better.
Internet
Voice, maps and suggestions need a connection. Your campaigns stay on your computer.
A second screen
Optional, and worth it. A TV or monitor plugged into your computer, for the battle map.

It is early days

Version one, and said plainly because you will find out anyway.

Sidebard has been run at a real table, and the spoken chain works: microphone to card to keypress. It is also new. Some rooms come back as a map you would not have drawn. Some rules questions it declines rather than guesses at, which is the right failure but still a failure to answer. A noisy table is harder for it than a quiet one.

That is why it is priced low and cancels in one click. What I want most from the first few hundred DMs is the sentence that starts “it did this and it shouldn’t have”. There is a feedback key inside the app, and a page here for everything else.

Your players are already sitting down.

Download Sidebard See the plans

Windows 10 or 11 · from $2 a month · cancel any time

Not tonight? I’ll write once when there is something worth saying.

One email when there’s news. No spam, ever.