Early access. Sidebard is in testing — join the list to hear the moment it opens.

You keep talking.
It keeps up.

A co-dungeon-master that listens to your table and offers the next thing — the map, the monster’s turn, the rule you half remember. You never stop to type.

First evening free when we open. No spam, ever.

a burial chamber, sealed sarcophagus in the middle, braziers at the corners
An overhead battle map of an Egyptian burial chamber: a carved
                    sarcophagus at the centre, braziers and rubble at the corners,
                    hieroglyph-covered flagstones.
Map scene 45 × 24 ft · on the table screen
space to accept esc to ignore
3,599 tests passing SRD 5.2.1 under CC BY 4.0 326 creatures, stat blocks and all Runs on your own machine

It never cuts in

The reason this works at a real table: nothing it does reaches your players, or your game, until you say so.

01 It listens

The microphone is open all evening and nothing is ever said back. No wake word, no prompt, no second voice in the room. You talk to your players, not to it.

02 It offers

When it has something, a card appears at the edge of your screen — quietly. The game does not pause and your players see nothing. If you are busy, it waits.

03 You decide

Space takes it, escape drops it. Ignore it and it goes away on its own. Nothing reaches the table screen, the dice, or the story until you press the key.

Every suggestion arrives with the work already done — the dice thrown, the modifiers added, the rule looked up. You are approving an answer, not asking a question. That is the whole difference between a co-DM and one more thing to operate while six people wait.

It is already listening

No wake word. No slash commands. No second screen to drive. Say the thing you were going to say anyway.

three more goblins pour in through the door
Adds them to the map — only creatures that really exist in the rules
Kerv rolled 14 with his longsword
Longsword 20 — his Strength, his proficiency, and 1d8 slashing on a hit
everyone roll stealth
One card that fills in as they answer, and reports the worst
there’s a tripwire here, DC 15
Says who notices from their passive scores, before anybody rolls
you step into the forest
Sound and light to match, on the speakers and the lamps
a grizzled dwarf with a burn scar looks up
Names him, paints him, and gives you a voice to do

Describe a room. Turn round.

It is on the table screen before the party has finished deciding who opens the door. These three are real, and so is every other picture on this page.

Battle map of a dense forest grove seen from above: mossy
                  ground, scattered boulders and low twisted trees.

an old grove, roots everywhere, light coming through in patches

Battle map of a long stone great hall with a tiled floor.

the great hall, long table down the middle, doors at both ends

Battle map of a stone chamber with pillars at the corners.

a square stone chamber with a pillar in each corner

Your table sees its half

A screen for the room and a page on every player’s phone — showing them what they have earned, and nothing else.

Fog
Explored, never the whole dungeon at once
Bloodied
Monster health in words, never numbers
Handouts
A letter on the wall in one keypress
Dice
Rolled in from off screen when asked
Order
Whose turn it is, so nobody asks again
Wiki
Who they met, read between sessions

Two more things it will never do

Invent a monster. Stat blocks come from the rules, never from a language model. If a creature is not real, you are not offered it.

Write your story. It remembers what happened and hands it back. The evening stays yours.

Pricing

Planned launch pricing — not final until the doors open.

One night

Free
first session, no card
  • Everything, for one evening
  • Keeps what you record

At the table

$12 / month
  • Unlimited sessions
  • Maps, portraits, ambience
  • Player screen and wiki

Forever DM

$110 / year
  • Everything monthly has
  • Two months off
  • First on new systems

Your players are already sitting down.

One email when it opens. That’s it.