Sidebard

What Sidebard costs

Three plans. The only thing that differs is how much play they include — everything Sidebard does is in all of them.

Pay as you go

$2 / month

Pay only for the hours you play

$1.50 an hour, counted by the minute

For a session now and then. $2 a month keeps your account ready, and you pay for an hour only when you play one.

Sidebard Pay as you go renews automatically every month at $2.00, charged to your card until you cancel.

This plan includes no hours: every minute the microphone hears your table is charged at $1.50 an hour, counted by the minute, so the total varies with how much you play.

Cancel in one click at sidebard.app/account. No notice period, and the cancellation takes effect at the end of the month you have paid for.

The charge appears on your statement as RAY CREATE ENTERPRISES.

Most tables

Table

$10 / month

10 hours of play included

Extra hours $1.00

A game every other week, three or four hours at a time. If you're not sure, start here.

Sidebard Table renews automatically every month at $10.00, charged to your card until you cancel.

It includes 10 hours of microphone time a month. If you turn extra hours on and play past them, those hours are charged at $1.00 an hour, counted by the minute and added to the same monthly bill, so the amount can vary.

Cancel in one click at sidebard.app/account. No notice period, and the cancellation takes effect at the end of the month you have paid for.

The charge appears on your statement as RAY CREATE ENTERPRISES.

Campaign

$20 / month

25 hours of play included

Extra hours $0.85

A weekly table, long sessions, or two campaigns running at once.

Sidebard Campaign renews automatically every month at $20.00, charged to your card until you cancel.

It includes 25 hours of microphone time a month. If you turn extra hours on and play past them, those hours are charged at $0.85 an hour, counted by the minute and added to the same monthly bill, so the amount can vary.

Cancel in one click at sidebard.app/account. No notice period, and the cancellation takes effect at the end of the month you have paid for.

The charge appears on your statement as RAY CREATE ENTERPRISES.

Which one? Under about five hours a month, Pay as you go is cheapest. Between five and twenty, Table. Over twenty, Campaign. You can move between them whenever you like, and the change takes effect the moment you make it. Hours you have already played this month stay billed at the plan you played them on.

A spending limit, if you want one

On Pay as you go there are no hours to run out of, and on every plan extra hours can keep the microphone going past what is included. You can put a monthly spending limit on that, on any plan: at the limit the microphone stops and everything else keeps working, and it starts again when the month does. There is no limit unless you set one. Instead, we email you when a month's extra hours reach $25, and again at $50, so nothing arrives as a surprise.

Extra hours are never sold in advance. They are counted by the minute and added to your next monthly invoice, so there is one charge a month, whatever you play.

If a month on Pay as you go costs you $20 by the hour, Campaign — $20 with twenty-five hours in it — is simply a better deal, and we would rather say so than quietly take the money.

What counts as an hour

We only count time we can hear the table. Sidebard stops listening through the quiet stretches on its own — the shuffle between scenes, the pizza arriving, the argument about the map — so a sixty-minute hour of real play usually bills about forty minutes.

That is deliberate, and it is the reason to say it out loud: a DM who mutes the microphone to save money has broken the thing they are paying for. You should never have to think about the meter while you are running a game, so nothing about hours or cost appears on the play screen — no counter, no reminders, nothing. Sidebard says one thing about hours, and only when the hours are gone: the microphone stops, and it tells you then. The running figure lives in Settings and on your account page, for the moments you actually want it.

Only the microphone uses hours. Maps, portraits, rules lookups, encounter building and story help do not, and they keep working when the hours run out.

Hours you don't use roll over

Anything left at the end of a month carries into the next one, up to one month's worth of your plan — so on Table you can be holding twenty hours, and on Campaign fifty. A month you barely played is not a month you wasted, and a quiet January pays for a busy February.

Pay as you go includes no hours, so it has none to carry: a month you do not play costs you $2 and nothing else.

If you run out

Nothing is charged to you by surprise. When the hours are gone the microphone stops and everything else carries on, and you choose what to do about it:

Extra hours are opt-in, always. We would rather the microphone stopped and you decided than bill you for something you did not ask for. On Pay as you go there is nothing to opt into and nothing to ask: being billed by the hour is the plan, which is why that one has a spending limit instead.

The rest of it

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